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In
Fuchsia Warranty, you play as
Arlena and
Zull who as employees of Death himself are tasked with retrieving souls whose warranties have expired.
An active time RPG with microgame combat mechanics in a narrative-driven experience exploring love, death, communities, and power structures.
Fuchsia Warranty is currently in-development at a prealpha stage. No prototype is available, at this time.
Project Log (2025)
November 20 - Party attack workflow - Preempt is internally tracked and leads to attack microgame.
November 19 - Party attack workflow - enemies can be targeted using a crosshair.
November 18 - Continued work on party attack workflow.
November 11 - Working on party attack workflow.
November 10 - Defense microgame prototype deployed.
November 5 - Participant tile location markers implemented. Next is UI flow and defense microgame.
October 21 - Battle participant tiles implemented
October 15 - Combat user interface layout established, clock states and triggers implemented.
October 13 - Computer exploded. Hard drive lost.
October 6 - Technical specification begins. Task list for first major sprint created.
October 2 - Arlena and Zull character references completed.
September 9 - Continuing work on Zull character reference.
September 8 - Website updated, Arlena and Zull character references published.
June 28 - Project planning begins.